TV · LINEAR AND CATCH-UP

CDN for TV and Online Broadcasters

Linear channels, simulcast and catch-up, delivered from the edge with an LL-HLS path in the 2-4 second range where standard HLS leaves viewers 20-40 seconds behind the action.

From $5/TB down to $2.50/TB, so 100 TB is about $415 a month · 14-day testing period on real traffic · $25 monthly minimum waived · Engineer reply within 3 business hours

2-4 s
Latency on LL-HLS live
96%+
Average cache hit ratio
3 regions
One rate in Europe, Asia and America
Pdfforge
Sony logo
Cityspark
xTool logo
Avanquest logo

What 100 TB of broadcast traffic costs

Progressive tiers work like tax brackets: each rate applies only to the traffic inside its range. Requests, HTTPS, custom domains and origin shield are included, and the rate is the same in Europe, Asia and America.
TIER 01

First 5 TB

$5.00 per TB
TIER 02

5 to 25 TB

$4.50 per TB
TIER 03

25 to 100 TB

$4.00 per TB
100 TB a month works out at $415
Each tier is billed only on the traffic inside it, so the tiers add up rather than replace each other. 25 TB is about $115, 500 TB is about $1,815, and above 500 TB a month we quote it for you.

Broadcast quality, delivered as HLS

A studio clip packaged into an HLS ladder of four renditions with 4 s segments and served from the nearest PoP. The same path carries your channels: your encoder produces the ladder, we deliver every segment.
HLS · Anycast pull zoneBroadcast studio clip streamed as HLS through BlazingCDN
1080pQuality·Bitrate·Last segmentBlazingCDNServed from

Your ladder, our edge

Upload or point us at your packager output. We deliver what your encoder produced, no re-encode in between.

Cached once per region

The first viewer pulls a segment from Cloud Storage; every next viewer in that region gets it from the edge, and your origin stays idle.

Try it in your own player

Copy the manifest URL below into VLC, Safari or any HLS player. Same files, same CDN, no sign-up.
Manifest: https://cdn84906683.blazingcdn.net/broadcast-studio/hls/master.m3u8 · Segments: 4 s · Footage: Pexels, free licence

Four things a broadcast schedule does to a CDN

A channel is not a file library. What changes is how long a manifest stays valid and how fast the audience arrives.

24/7 linear channels

A channel that never stops is a manifest that never stops changing. Live manifests run on near-zero TTL while segments are cached as immutable, so freshness and cache hit stop fighting each other.

Simulcast across regions

One encode, many regions. The same segments are served from the closest node, so going international does not mean re-architecting the delivery path.

Catch-up and archive

Yesterday's broadcast becomes a VOD catalogue overnight. Stable manifests get longer TTLs, and production VOD workloads sustain 97%+ segment cache hit.

Breaking news and peak events

Concurrency can triple inside a minute when a story breaks. Request coalescing and origin shield absorb it without a capacity request or a plan change.

How chunks reach the viewer

HLS and DASH split a channel into a manifest and segments, and the two need opposite cache rules. We apply them per zone so playback stays steady while the playlist stays fresh.
Release-day traffic chart: the edge absorbs the download spike while origin load stays flat

What the stream runs on

Protocols, protection and players. Everything below is per zone, and none of it costs extra on any plan.

Formats we deliver

Protecting the stream

Players and devices

Network Carriers

Simple setup: just bring your media server

To get started, all you need is your own media server or packager. We are a delivery layer, not a processing layer: we do not transcode, re-package or generate manifests, and that is exactly why nothing we do can break your playout chain.

  • Supported media servers: Wowza Streaming Engine, NGINX RTMP, FFmpeg and others that produce HLS or DASH output.

  • Flexible configuration: point the zone at your packager’s output and put the CDN hostname in your player config. Test on a temporary hostname before switching DNS.
Viewer watching video on a tablet, streamed from the nearest edge node
				
					{
  "pull_zone": {
    "name": "string",
    "source": "origin",
    "origin": "string",
    "origin_ssl": true,
    "origin_url": "string",
    "bucket_id": "8f7ac8aa-ed2b-4e16-81e0-0766bdb092b8",
    "folder_name": "string",
    "cache_gzipped": true,
    "domain": "string"
  }
}
				
			

Full API Support

BlazingCDN’s Streaming CDN includes an extensive API that gives you full control over your CDN configuration, allowing for automation, monitoring, and customization of your streaming delivery.

Four write-ups from the video side

Full write-ups in our knowledge base: what was breaking, what we changed, what the numbers did afterwards. The first two sit closest to broadcast; the other two show the same delivery layer under a different load.

OTT provider, multi-region

A multi-region OTT service where playback quality drifted by time zone. In-CDN replication put the same library in every region, so a viewer in Asia stopped getting a worse channel than a viewer in Europe.

Live sports streaming

Concurrency triples at kickoff and every buffering second costs an ad break. The case covers how the edge absorbed the spike and what it did to ad delivery during the monetised moments.

Short-video platform

Millions of small clips, and the first second of each one decided whether the viewer stayed. The write-up covers what happened to startup delay once files were served from inside the CDN.

E-learning platform

Paid courses were being shared outside the paywall. Signed URLs, IP binding and referer checks closed the leak without changing the player or the checkout.
GETTING STARTED

Move without a risky migration

Nothing here asks you to move the whole schedule first and find out during a live window.

Run a 14-day testing period

14 days on real production traffic at $5/TB, with the $25 monthly minimum waived. Point a CNAME on one channel, let the cache fill through a full broadcast day, compare the numbers.

Keep your current CDN running

Put us behind your DNS as a second provider. Failover takes about 60 seconds, and viewers see nothing while you compare the two on the same schedule.

Start with one region or one channel

Start with one channel or one region: a catch-up feed, a secondary channel, or the archive before the live feed. The zone is configured around whatever you send it.

An engineer, not a ticket queue

Send your packager output, channel count and expected peak concurrency, and our team configures the zone around them. An engineer replies within 3 business hours.

Test CDN Speed Across Top Regions

Speed data measured June 2026
Avg. Download Speed
Latency
Test link
Europe
Download Speed
1.12Gb/s
Latency
27 ms
Test link​
Asia
Download Speed
761Mb/s
Latency
47 ms
Test link​
North America
Download Speed
1.11 Gb/s
Latency
24 ms
Test link​
*Download speed and latency may vary depending on the quality of your network connection.

Questions buyers ask about CDN delivery for TV broadcasters

BlazingCDN delivers linear channels, simulcast and catch-up as HLS, LL-HLS and DASH from the edge, with an LL-HLS path in the 2 to 4 second range. Broadcasters keep their own media server or packager. Delivery costs from $5 down to $2.50 per TB, so 100 TB of broadcast traffic is $415 a month (as of October 2026).

On BlazingCDN, 500 TB of monthly broadcast traffic costs $1,815 (as of October 2026). The tiers are progressive: $5 per TB for the first 5 TB, $4.50 up to 25 TB, $4.00 up to 100 TB, then $3.50 up to 500 TB. One rate applies to viewers in the US, Europe and Asia.

For example, a channel averaging 300 concurrent viewers at 5 Mb/s delivers about 486 TB in a 30-day month. Broadcasters should size from real concurrency and bitrate, not from subscriber counts. No request fees apply, which matters because HLS players request a new segment every few seconds. Enterprise terms start from 100 TB a month, and a quote never raises the published price. Above 1,500 TB, pricing starts from $2.50 per TB and is quoted individually. The $25 monthly minimum only affects very small test channels.

BlazingCDN carries live HLS by caching each playlist and segment once per region and serving every other viewer from the edge. The broadcaster’s packager, such as Wowza Streaming Engine, NGINX RTMP or FFmpeg, writes the manifest and segments. The zone points at that output.

A player requests the playlist, then fetches new segments every few seconds. The first viewer in a region triggers one origin fetch for each new segment, and the edge answers everyone after that. An origin shield collapses those regional fetches further, so the packager sees a small, steady load during peaks. For example, a breaking news spike still produces about one fetch per segment per region, however many viewers join. BlazingCDN delivers HLS, LL-HLS with partial segments, DASH, HDS and Microsoft Smooth Streaming. BlazingCDN does not transcode, re-package or generate manifests, so the playout chain stays under the broadcaster’s control.

BlazingCDN supports an LL-HLS path in the 2 to 4 second range, against the 20 to 40 seconds that standard HLS often leaves viewers behind live. Latency depends heavily on the packager: partial segments and short segment durations set the floor, and the CDN has to pass them through quickly.

BlazingCDN caches partial segments at the edge and serves them over HTTP/2 and TLS 1.3. Measured June 2026 on a 100 MB HTTPS download, response time was 27 ms in Europe, 24 ms in North America and 47 ms in Asia. For example, standard HLS with three 6-second segments buffered already sits about 18 seconds behind live. Web players need LL-HLS support to use the low-latency path. BlazingCDN does not offer HTTP/3 or WebSockets, so latency designs built on those protocols do not apply. Standard HLS and DASH remain available for devices without LL-HLS support.

Yes, BlazingCDN lets a broadcaster start with one channel or one region and run a 14-day testing period on real production traffic. The current CDN keeps running in parallel. BlazingCDN can sit behind DNS as a second CDN with a weighted traffic split.

Setup takes about one hour with an engineer. The zone points at the packager output, and the player config gets the CDN hostname. Testing runs on a temporary hostname before any DNS change. For example, a broadcaster might route 10% of one simulcast channel through BlazingCDN, compare buffering and cost, then raise the share. A KYC check comes before production traffic. A custom hostname with your own SSL certificate and CORS per zone are supported, so web, iOS, Android, Apple TV, Roku and Android TV players keep working. An engineer replies within 3 business hours, backed by a 24/7 helpdesk.

BlazingCDN protects broadcast streams with signed URLs that expire, geofencing by country, IP whitelisting and hotlink protection, configured per zone. Rights-limited channels can be blocked outside licensed territories at the edge. HTTPS is enforced on every zone.

Signed URLs carry an expiry, so a shared playlist link stops working after its window closes. Hotlink protection stops other sites from embedding the stream. BlazingCDN also delivers DRM-encrypted segments, while the encryption keys stay with the broadcaster. Catch-up and archive content can use longer link lifetimes than live channels. For example, a catch-up episode link might expire after 24 hours, while live playlist links rotate every few minutes. Access control is the scope here, because BlazingCDN does not sell a security suite. Real-time statistics, Prometheus metrics and the REST API show traffic per zone, and raw logs cost $50 a month (as of October 2026).